Ultimate Frisbee's Hall of Notoriety 2
ULTIMATE GUIDELINES!!!
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Here are some rules of thumb to make you into an awesome ultimate frisbee player! Maybe so awesome that you will make it into this Hall of Notoriety.

ULTIMATE GUIDELINES!!!

OFFENSE:

If you are the thrower:

1. TAKE YOUR TIME and BE PATIENT. You will have until stall ten (which is usually about ten seconds) to throw the Frisbee. This is actually A LOT of time. Ten seconds is plenty of time to make an accurate beneficial throw each time.
2. YOU ARE IN CONTROL. Dont let your teammates tell you what to do. You tell them where to cut. Let them know if you need some help (i.e. a dump). Dont feel obligated to throw to anyone. Wait until you are comfortable and go for the easy, high percentage pass.

If you are the receiver:

1. DONT WASTE ENERGY. Dont feel like you have to be moving around all the time. In fact there should only be three speeds at which you should be running (standing still, walking, or running as fast as you can, so no half-hearted jogging!!!). If you feel tired or if you are not involved in the current play, then stand still or walk around. The best place to do this is in the middle of the field, out of other people's cutting patterns. If you want to be involved, make a cut at FULL SPEED. (Cutting toward the thrower is always a good idea because it decreases chances of a turnover.)
2. STAY OUT OF EACH OTHERS WAY. There should be good communication on the field. Make sure you know and see where your teammates are going so you dont cut into the area where he is. Make cuts at different times and to seperate parts of the field.

DEFENCE:

1. DONT FORGET TO STALL. Always start the stall count right when your opponent gets the disc. It will put pressure on him.
2. USE YOUR ARMS. When you are guarding a thrower, put your arms up or wave them around. You never know when you might tip the disc and mess them up. When you are guarding a receiver, always try to get the disc and block it by putting your arms up and stuff. You might just get a piece of the disc.
3. USE YOUR BODY. When you are guarding a thrower, just standing still in one place will eliminate about 40% of your opponents throwing options. Dont feel like you have to block every throw. A good body position established by you might make him mess up.
4. BEWARE OF THE DEEP PASS. If worse comes to worse, make sure you stay behind your receiver. Its better to give up a short pass than a deep TD pass.
5. LOOK AT RECEIVER AND THROWER. Always know where your opponent is going. By looking at the thrower, you can also warn your teammates about bombs (up! or look deep!) and you can also sometimes predict the throw giving you an advantage in going for a turnover.

USEFUL TERMS:

1. STACK - a good way to get the offense started and reset. Receivers bunch up in the middle together and cut one at a time. (see figure). It's a good way to free up the field and create room for your teammates to move around.
2. DUMP - throwing behind you. It is always a good idea to dump. It spreads the opposing defense and renews the teams stall count. One receiver should always stay near by for a dump if needed.
3. CLEAR OUT - if you make a cut and the disc is not thrown to you, dont just stand there and whine. Get out of the way so your teammate can cut try to cut there too. This is very important in the endzone. Only about 50% of your teammates should be in the endzone at one time.
4. HUCK - is a deep pass, a bomb. Not a very good idea because it has low-percentage success. Only huck if your man is very, very wide open, or if you are very, very desperate.
5. HOSPITAL - A pass that is very high and slow. This should be avoided at all cost because it is dangerous as people go fighting for the disc in mid-air.
6. PULL PLAY - a play that is designed to go off right after to receive the throw-off (kick-off). Its a good way to be organized and get a quick point to build your morale and kill the other teams momentum.
7. POACH - if your opponent is not defending you and you are wide-open. Say, poach to let your teammate know that throwing to you will almost be 100% success.
8. FORCE - trying to make the thrower pass the disc to a certain direction. The best way is to force the forehand. If your opponent is a righty, stand on their right side and to try to make them throw to the left (which is more difficult for a righty). Tell your teammates which way the force is so that they will know which is to defend. Essentially the force eliminates about 50% of the receivers options. (see figure)

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STACK!

FORCE!